Is GTA San Andreas still a good benchmark for testing performance and optimization on modern devices?

Hi everyone,

I’ve been revisiting Grand Theft Auto: San Andreas recently, and it got me thinking about how older games like this fit into today’s hardware and software landscape.

Even though it’s a pretty old title, it still seems to push mobile devices in interesting ways — things like open-world rendering, AI behavior, and continuous background streaming of assets. On my phone, for example, I’ve noticed occasional heating and battery drain during longer sessions, which surprised me a bit given the game’s age.

So I’m curious from a more technical perspective:

Do you think games like GTA San Andreas are still useful as a kind of “real-world” benchmark for testing performance, thermal behavior, or optimization on modern devices? Or are modern engines and workloads so different now that it’s no longer a meaningful comparison?

Also, if anyone here has looked into how the mobile port is optimized (or not), I’d love to hear your insights — especially around CPU/GPU usage, memory handling, or any known bottlenecks.

Interested to hear your thoughts and experiences!